Slot-expander orbs
A slot-expander orb is dragged onto gear to raise its enchant-slot count, up to a universal ceiling. It is the lever players use to fit more enchants onto a single item. See Slots for the concept.
The orb — items/slot-orb.yml
type: slot-orb
orb-material: ENDER_EYE
orb-name: "&5Slot Expander &7(+{AMOUNT})"
# {KINDS} expands to the grammatically-joined applies-to label.
orb-lore:
- "&7Drag onto gear to add &f{AMOUNT}&7 enchant slots."
- ""
- "&eApplies to: &r&f&n{KINDS}"
# Item-group kinds this orb may expand: e.g. ARMOR, WEAPON, TOOL, ALL (any item).
applies-to: [ARMOR, WEAPON, TOOL]
orb-amount: 3 # +slots this orb grants
# Universal ceiling on an item's TOTAL slots (base + purchased). Base default is 9 (config.yml).
hard-cap: 15
# Each minted orb rolls an apply-success % in [min-success, max-success]. On a failed roll the orb is
# consumed with no slots added (it never destroys the gear). 100/100 = always succeeds (the default).
min-success: 100
max-success: 100
| Token | Renders |
|---|---|
{AMOUNT} | the +N slots the orb adds |
{MAX} | the hard-cap — the maximum total slots any item may reach |
{KINDS} | the applies-to kinds, grammatically joined |
{SUCCESS} | this orb's rolled apply chance |
{FAILURE} | 100 - {SUCCESS} |
:::warning Two ceilings to remember
slots.base in config.yml sets where items start (default 9);
hard-cap here sets the absolute maximum total (default 15). An orb that would push past the cap
is rejected, and the player gets the at-cap message (slot.at-cap in lang.yml).
:::
Minting & giving
/se orb # mint a slot expander to yourself
/se give orb <player>