Items & economy
Beyond enchants, sets, and crystals, StarEnchants mints a family of physical items that drive the
player economy — books to apply enchants, scrolls to protect or rework gear, dust and orbs to upgrade,
and soul gems to bank a currency. Each is one file under items/, tagged by type:, carrying its
material / name / lore plus a few type-specific knobs.
These item files describe each item's look and its economy settings. They never compile to an ability and never touch the combat hot path. An item's identity and counters live in its persistent data and render back into lore automatically.
The item family
| Page | Item | What it does |
|---|---|---|
| Enchant books | book, unopened (mystery) book | apply an enchant to gear |
| Scrolls | white, holy-white, black, transmog, godly transmog, randomizer | protect, extract, rework, reroll |
| Success dust | dust | raise a book's success chance |
| Soul gems | soul gem | bank and spend souls |
| Slot orbs | slot expander | add enchant slots |
| Nametags | item nametag | rename gear |
| Crystals | crystal, extractor | socket a levelless bonus |
| Masks | mask | wear a re-skinning ability head on your helmet |
| Pets | pet, pet food | a levelling companion head in your hotbar |
| Weapon reforges | weapon reforge | socket one signature active ability into a weapon |
| Use-items | use-item | a right-click consumable or tool |
| Heroic upgrade | heroic | a one-shot power-up (see below) |
Every item file
Each row above maps to one file under items/. The complete, generated list — every item's file
key, type:, default material, and default name (shown with raw & colour codes) — is:
| Item key | Type | Material | Name |
|---|---|---|---|
| black-scroll | black-scroll | INK_SAC | &8Black Scroll |
| blocktrak | blocktrak | SLIME_BALL | {#84c874}&lBlockTrak Gem |
| crystal | crystal | AMETHYST_SHARD | &d{CRYSTAL} &7Crystal |
| dust | dust | GLOWSTONE_DUST | &aSuccess Dust |
| enchant-book | enchant-book | ENCHANTED_BOOK | {TIER_COLOR}&l{ENCHANT} {LEVEL} |
| fishtrak | fishtrak | CLAY_BALL | {#b0b9d5}&lFishTrak Gem |
| godly-transmog | godly-transmog | NETHER_STAR | &5Godly Transmog |
| heroic | heroic | NETHERITE_SCRAP | &6&lHeroic Upgrade |
| holy-white-scroll | holy-white-scroll | TOTEM_OF_UNDYING | &fHoly White Scroll |
| mask | mask | — | {COLOR}&l{NAME} Mask |
| mobtrak | mobtrak | MAGMA_CREAM | {#e6cb2f}&lMobTrak Gem |
| nametag | nametag | NAME_TAG | &bItem Nametag |
| pet-food | pet-food | GOLDEN_CARROT | &e&lPet Food [&r&a&n+{AMOUNT}&r&e&l] |
| pet | pet | — | {COLOR}&l{NAME} Pet &7[Lvl. &f&n{LEVEL}&r&7]&r |
| randomizer-scroll | randomizer-scroll | SUGAR | &eRandomizer Scroll |
| reforge | reforge | — | &6&lWeapon Reforge ({COLOR}&l{NAME}&r&6&l) |
| slot-orb | slot-orb | — | — |
| soul-gem | soul-gem | EMERALD | &aSoul Gem |
| soultrak | soultrak | FIRE_CHARGE | {#e54f00}&lSoulTrak Gem |
| transmog-scroll | transmog-scroll | PAPER | &c&lTransmog Scroll |
| unopened-book | unopened-book | BOOK | &b{TIER} Mystery Book |
| white-scroll | white-scroll | PAPER | &fWhite Scroll |
Minting and giving
Two command families produce items:
/se <item>mints one to yourself —/se book <enchant> [level],/se gem [souls],/se orb,/se heroic,/se dust [percent],/se nametag,/se whitescroll,/se holy,/se blackscroll,/se randomizer,/se transmog,/se godlytransmog,/se crystal <key>,/se reforge <key>,/se unopened <tier>./se give <type> <player> …gives one to someone else — books, scrolls, dust, gems, orbs, crystals, extractors, sets, heroics, and unopened books, plus the content-carrying families:/se give mask <player> <key>,/se give pet <player> <key> [level],/se give petfood <player> [amount],/se give reforge <player> <key>, and/se give useitem <player> <key> [amount].
See the commands page for the exact argument shapes.
The heroic upgrade item
The heroic upgrade (items/heroic.yml, type: heroic) is a one-shot power-up dragged onto any armor
piece or weapon. It has a small randomized success chance, is consumed either way, and on success
stamps percent stats and optionally swaps the material:
type: heroic
material: NETHERITE_SCRAP
name: "&6&lHeroic Upgrade"
lore:
- "&7Drag onto armour or a weapon to attempt a heroic upgrade."
- "&7Small success chance — consumed on use."
success-min: 5 # per-attempt success chance is drawn from [min, max] percent
success-max: 15
percent-damage: 0.10 # +10% outgoing damage (weapons)
percent-reduction: 0.10 # -10% incoming damage (armor)
durability: 0.25 # 25% chance to cancel item damage
reduction-scope: ENTITY # ENTITY = PvP/entity only; ALL = every damage cause
material-upgrades: # optional within-category material swap on success
DIAMOND_HELMET: NETHERITE_HELMET
DIAMOND_CHESTPLATE: NETHERITE_CHESTPLATE
DIAMOND_SWORD: NETHERITE_SWORD
Mint with /se heroic, or give with /se give heroic <player>. Heroic percents feed the ordinary
additive damage fold — there is no separate multiplier stage or ceiling knob. See
Heroic upgrades.