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Items & economy

Beyond enchants, sets, and crystals, StarEnchants mints a family of physical items that drive the player economy — books to apply enchants, scrolls to protect or rework gear, dust and orbs to upgrade, and soul gems to bank a currency. Each is one file under items/, tagged by type:, carrying its material / name / lore plus a few type-specific knobs.

These item files describe each item's look and its economy settings. They never compile to an ability and never touch the combat hot path. An item's identity and counters live in its persistent data and render back into lore automatically.

The item family

PageItemWhat it does
Enchant booksbook, unopened (mystery) bookapply an enchant to gear
Scrollswhite, holy-white, black, transmog, godly transmog, randomizerprotect, extract, rework, reroll
Success dustdustraise a book's success chance
Soul gemssoul gembank and spend souls
Slot orbsslot expanderadd enchant slots
Nametagsitem nametagrename gear
Crystalscrystal, extractorsocket a levelless bonus
Masksmaskwear a re-skinning ability head on your helmet
Petspet, pet fooda levelling companion head in your hotbar
Weapon reforgesweapon reforgesocket one signature active ability into a weapon
Use-itemsuse-itema right-click consumable or tool
Heroic upgradeheroica one-shot power-up (see below)

Every item file

Each row above maps to one file under items/. The complete, generated list — every item's file key, type:, default material, and default name (shown with raw & colour codes) — is:

Item keyTypeMaterialName
black-scrollblack-scrollINK_SAC&8Black Scroll
blocktrakblocktrakSLIME_BALL{#84c874}&lBlockTrak Gem
crystalcrystalAMETHYST_SHARD&d{CRYSTAL} &7Crystal
dustdustGLOWSTONE_DUST&aSuccess Dust
enchant-bookenchant-bookENCHANTED_BOOK{TIER_COLOR}&l{ENCHANT} {LEVEL}
fishtrakfishtrakCLAY_BALL{#b0b9d5}&lFishTrak Gem
godly-transmoggodly-transmogNETHER_STAR&5Godly Transmog
heroicheroicNETHERITE_SCRAP&6&lHeroic Upgrade
holy-white-scrollholy-white-scrollTOTEM_OF_UNDYING&fHoly White Scroll
maskmask{COLOR}&l{NAME} Mask
mobtrakmobtrakMAGMA_CREAM{#e6cb2f}&lMobTrak Gem
nametagnametagNAME_TAG&bItem Nametag
pet-foodpet-foodGOLDEN_CARROT&e&lPet Food [&r&a&n+{AMOUNT}&r&e&l]
petpet{COLOR}&l{NAME} Pet &7[Lvl. &f&n{LEVEL}&r&7]&r
randomizer-scrollrandomizer-scrollSUGAR&eRandomizer Scroll
reforgereforge&6&lWeapon Reforge ({COLOR}&l{NAME}&r&6&l)
slot-orbslot-orb
soul-gemsoul-gemEMERALD&aSoul Gem
soultraksoultrakFIRE_CHARGE{#e54f00}&lSoulTrak Gem
transmog-scrolltransmog-scrollPAPER&c&lTransmog Scroll
unopened-bookunopened-bookBOOK&b{TIER} Mystery Book
white-scrollwhite-scrollPAPER&fWhite Scroll

Minting and giving

Two command families produce items:

  • /se <item> mints one to yourself/se book <enchant> [level], /se gem [souls], /se orb, /se heroic, /se dust [percent], /se nametag, /se whitescroll, /se holy, /se blackscroll, /se randomizer, /se transmog, /se godlytransmog, /se crystal <key>, /se reforge <key>, /se unopened <tier>.
  • /se give <type> <player> … gives one to someone else — books, scrolls, dust, gems, orbs, crystals, extractors, sets, heroics, and unopened books, plus the content-carrying families: /se give mask <player> <key>, /se give pet <player> <key> [level], /se give petfood <player> [amount], /se give reforge <player> <key>, and /se give useitem <player> <key> [amount].

See the commands page for the exact argument shapes.

The heroic upgrade item

The heroic upgrade (items/heroic.yml, type: heroic) is a one-shot power-up dragged onto any armor piece or weapon. It has a small randomized success chance, is consumed either way, and on success stamps percent stats and optionally swaps the material:

type: heroic
material: NETHERITE_SCRAP
name: "&6&lHeroic Upgrade"
lore:
- "&7Drag onto armour or a weapon to attempt a heroic upgrade."
- "&7Small success chance — consumed on use."
success-min: 5 # per-attempt success chance is drawn from [min, max] percent
success-max: 15
percent-damage: 0.10 # +10% outgoing damage (weapons)
percent-reduction: 0.10 # -10% incoming damage (armor)
durability: 0.25 # 25% chance to cancel item damage
reduction-scope: ENTITY # ENTITY = PvP/entity only; ALL = every damage cause
material-upgrades: # optional within-category material swap on success
DIAMOND_HELMET: NETHERITE_HELMET
DIAMOND_CHESTPLATE: NETHERITE_CHESTPLATE
DIAMOND_SWORD: NETHERITE_SWORD

Mint with /se heroic, or give with /se give heroic <player>. Heroic percents feed the ordinary additive damage fold — there is no separate multiplier stage or ceiling knob. See Heroic upgrades.