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Slots

Slots are how many enchants a single item can hold. A fresh item starts with a base number of slots, and players can buy more with a slot-expander orb.

  • Base slots. Every item starts with slots.base enchant slots (default 9), set in config.yml.
  • Expanding. A slot-expander orb adds +orb-amount slots when dragged onto gear (default +3 per orb). The orb's applies-to is [ARMOR, WEAPON, TOOL].
  • An apply roll. Each minted orb carries a success percentage rolled from the min-success and max-success range in the slot-orb item file (default 100/100, so it always works). A failed roll consumes the orb and adds no slots — it never harms the gear.
  • The hard cap. An item can never exceed a universal ceiling on total slots (base + purchased), set by hard-cap in the slot-orb item file (default 15).

:::note Slots vs. crystal sockets Enchant slots and crystal sockets are two completely separate ledgers. Expanding enchant slots does nothing to crystal capacity, and vice versa. :::

When an item is full, the next enchant book can't be applied until a slot opens up or an orb is added. This gives you a natural lever on how heavily-enchanted gear can get.

Base slots are tuned in config.yml; the orb's +N and hard-cap live in the slot-orb item file.