Slots
Slots are how many enchants a single item can hold. A fresh item starts with a base number of slots, and players can buy more with a slot-expander orb.
- Base slots. Every item starts with
slots.baseenchant slots (default 9), set inconfig.yml. - Expanding. A slot-expander orb adds
+orb-amountslots when dragged onto gear (default +3 per orb). The orb'sapplies-tois[ARMOR, WEAPON, TOOL]. - An apply roll. Each minted orb carries a success percentage rolled from the
min-successandmax-successrange in the slot-orb item file (default 100/100, so it always works). A failed roll consumes the orb and adds no slots — it never harms the gear. - The hard cap. An item can never exceed a universal ceiling on total slots (base + purchased),
set by
hard-capin the slot-orb item file (default 15).
:::note Slots vs. crystal sockets Enchant slots and crystal sockets are two completely separate ledgers. Expanding enchant slots does nothing to crystal capacity, and vice versa. :::
When an item is full, the next enchant book can't be applied until a slot opens up or an orb is added. This gives you a natural lever on how heavily-enchanted gear can get.
Related concepts
- Enchants — what fills the slots.
- Slot orbs (item) — minting and giving expanders.
Base slots are tuned in config.yml; the orb's +N and hard-cap live
in the slot-orb item file.