Skip to main content

Rarity tiers

A tier is the rarity label an enchant or crystal carries — common, uncommon, rare, epic, legendary, mythic. Tiers are purely cosmetic and organizational: they decide

  • the lore color an enchant's name renders in,
  • whether items of that tier glint (the enchanted shimmer), and
  • the sort weight used to order things in the in-game browser GUIs.

Each enchant or crystal declares its rarity with a single tier: field. Tiers themselves are defined once in content/tiers.yml, which lists every tier with its color, weight, and glint flag.

The tier ladder StarEnchants ships with:

TierColourWeightGlint
common (default)&710
uncommon&a20
rare&b30
epic&d40Yes
legendary&650Yes
mythic&c&l60Yes

:::warning Tiers are never part of an item's identity A tier is metadata only — it is not part of an enchant's stable key. Re-tiering a file (changing its tier:) restyles the lore but never changes the identity of gear that already has that enchant. You can freely rename, recolor, or add tiers without breaking existing items. :::

Tiers also scope the unopened (mystery) book and the random-book commands: a legendary mystery book rolls a random enchant from the legendary tier.

  • Enchants and Crystals — what carries a tier.
  • Groups — a different kind of grouping (suppression match keys), unrelated to rarity.

To define or customize tiers, see Configuring content.