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Heroic upgrades

A Heroic upgrade is a one-shot power-up you apply to a single piece of gear — any armor piece or weapon, not tied to a set. It is the high-roller item: a small success chance, consumed whether it works or not, but a permanent boost when it lands.

There is one exception. Some sets already fold a heroic-grade damage reduction into their completion bonus and say so with folds-heroic: true; a piece of one of those sets refuses the upgrade, because stamping it would bill that wall from two channels at once. The gesture says so and the upgrade is not consumed.

On success a heroic upgrade:

  • adds a percent damage bonus (for weapons),
  • adds a percent damage reduction (for armor),
  • adds a durability save chance (a chance to cancel item damage), and
  • can optionally upgrade the material (e.g. diamond → netherite).

On failure the gear is unharmed — only the upgrade item is consumed.

How heroic damage stacks​

Heroic damage is an ordinary additive contribution: a heroic weapon's percent damage joins the same additive outgoing bucket as any enchant, set, or crystal bonus, and a heroic armour piece's percent reduction joins the additive reduction bucket. It carries no separate multiplier stage — it sums with every other percent source and dilutes additively alongside them, just like a diamond-tier gear bonus. (Heroic armour also grants real diamond-equivalent armour points and durability through the vanilla stat system.)

:::tip Tune the risk The success chance is drawn from a [success-min, success-max] range in the heroic item config (defaults: 5–15%). Raise it for a more forgiving server, lower it for a true gamble. :::

  • Armor sets — heroic is independent of sets; you can heroic-upgrade most set pieces. The exception is a set declaring folds-heroic: true, whose completion bonus already is its heroic wall: those pieces refuse the upgrade, and it is not consumed.
  • The heroic item — minting and giving heroic upgrades.

For the upgrade item's full config, see Items.